So what I am going to try to answer here in this article is something that has haunted players, me included, since the beginning of TCGs: What is the difference between a good and a bad card
Isnt that sad
This is where you might need to improvise and do some juggling

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This is a playable planeswalker because of the flexible mana value, but I think there are better planeswalker options for equipment-style decks
Digital card game SolForge is coming to the tabletop with its first physical release that - somewhat appropriately - mashes together the infinite procedurally-generated cards of KeyForge with the hybrid deck-building of Magic: The Gatherings Jumpstart format