Advanced Search Sets Random Syntax Abandoned Sarcophagus Agonasaur Rex Airship Crash Akroma's Blessing Akroma's Vengeance Angel of the God-Pharaoh Angelsong Archfiend of Ifnir Architects of Will Astral Drift Aura Extraction Avian Oddity Backslide Bant Sojourners Barkhide Mauler Barren Moor Barrier Breach Basri, Tomorrow's Champion Benalish Partisan Beneath the Sands Blast from the Past Blasted Landscape Bloated Toad Boon of the Wish-Giver Bountiful Landscape Brand Break Asunder Canyon Slough Capital City Cast Out Censor Chitin Gravestalker Choking Tethers Cid, Timeless Artificer Clamorous Ironclad Claws of Wirewood Clear Cloud of Faeries Coastal Peak Compelling Argument Complicate Constricting Tendrils Contaminated Landscape Coordinated Charge Countervailing Winds Crystal Carapace Curator of Mysteries Darkwatch Elves Deadshot Minotaur Death Pulse Deceptive Landscape Decree of Annihilation Decree of Justice Decree of Pain Decree of Savagery Decree of Silence Deem Worthy Desert Cerodon Desert of the Fervent Desert of the Glorified Desert of the Indomitable Desert of the Mindful Desert of the True Detention Chariot Dirge of Dread Disciple of Grace Disciple of Law Disciple of Malice Dismantling Wave Dissenter's Deliverance Djeru's Renunciation Djeru's Resolve

Even though Jumbo Cactuar gets ridiculously big once it attacks, whoever guards that escape tunnel apparently doesn't know that - and before combat, it qualifies
Exile target creature or planeswalker
If there was an award for Card Most Likely to Make You Miss a Trigger Because Its Doing It Constantly, Trouble in Pairs would be a shoe-in
These locations ground the story and define the visual identity of the set, giving each card a sense of place and purpose
Even if Edward Kenway leaves the battlefield, players can play those cards as long as they remain in exile