Understanding Instant-Speed Interaction in Commander In a 4-player Commander game, you take one turn for every three your opponents take
But once you get to a level of investment in shiny cardboard that it becomes financially impactful (Im also poor), its important to take statistical probability into account
At the beginning of your end step, if you gained life this turn, create a Blood token
Its such a clean way to manipulate combat, especially in artifact-heavy decks, and they start stirring up trouble as early as turn 2
After declaring attackers, you can impulse draw with cards like March of Reckless Joy, build up mana for a card like Leyline Tyrant, or use combat tricks like Lunar Frenzy
Im going to say the same thing about Raffine that I said about Falco Spara theres a time and a place where Raffine is playable in Standard, but its not while Ob Nixilis and Meathook Massacre are dominating the format so thoroughly