Having cards in your hand can easily become a problem, especially later in the game, so any card that allows an easy way to build up your hand is crucial
There's only one Master Emerald, and it's kept considerably more secret
The gameplan here is to try to play through your opponents threats, either with cheap and efficient removal or bounce spells, or by going all-in and comboing past them to victory
Tymna, the Weaver/Ravos, Soultender Usually, when youre building partner Commanders, you want to deviate from the same colors
Overlord of Hauntwoods, Floodpits, and Boilerbilges are valuable for their abilities in-game and unique designs
The test for a magic card is how many times you can add a mana to the cost and still have it be good