What this deck lacks though are set up cards - ones with abilities that interlink to give you truly effective options early on in a duel - but as I mentioned earlier, this where browsing the 'related cards' comes in handy
Invocation lets the player Fusion Summon an "Invoked" Fusion Monster with material from the Hand, Field and either player's Graveyard
Hopefully by the end of this guide you will have a full, or at least a better understanding of how Sylvans play in both a casual and competitive sense
C Common Power Bond X SPELL Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK
] Monsters (19): Cyber Dragon BW - Gale the Whirlwind BW - Blizzard the Far North (X2) BW - Kalut the Moon Shadow (X3) BW - Bora the Spear (X3) BW - Shura the Blue Flame (X3) BW - Sirocco the Dawn (X2) BW - Elphin the Raven BW - Mistral the Silver Shield Dark Armed Dragon Caius the Shadow Monarch Spells (9): Mystical Space Typhoon Giant Trunade Heavy Storm Dark Euroption Black Whirlwind (X2) Book of Moon Pot of Avarice Smashing Ground Lightning Vortex Traps (10): Mirror Force Torrential Tribute Bottomless Trap Hole (X2) Icarus Attack (X2) Magic Cylinder Dimensional Prison (X2) Trap Jammer Synchro (6): Blackwing Armed Wing (X2) Blackwing Armor Master (X2) Blackwing - Silverwind the Ascendant (X2) I will not remove Elphin or Mistral from the deck
If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn