The fourth card rates are: Uncommon: 90% Rare: 5% Double Rare: 1.666% Art Rare: 2.572% Super Rare or Special Art Rare: 0.5% Immersive Rare: 0.222% Crown Rare: 0.04% The fifth card rates are: Uncommon: 60% Rare: 20% Double Rare: 6.664% Art Rare: 10.288% Super Rare or Special Art Rare: 2% Immersive Rare: 0.888% Crown Rare: 0.16% Pull rates for rare packs: Art Rare: 33.333% Super Rare or Special Art Rare: 55.555% Immersive Rare: 5.555% Crown Rare: 5.555% If bent packs increased the pull rate for rares in Pokemon TCG Pocket, Niantic would have to publish that alongside the above stats.
the quote is instant and non-disputable at that moment
I would also recommend checking out the game itself, which has extremely vibrant, colorful full-card art that almost puts this back to shame
I believe its because this evolution is what you desired
Updated 9/26/2024 There is currently no news about the game being ported to the Switch
Like most Pokmon cards, the value of Mega Gengar ex depends on a few consistent factors: its rarity, the printing and finish (regular or foil), its physical condition, and the set it was printed in (Phantasmal Flames)