It was a card that demanded respect, forcing opponents to play around its massive HP pool and the constant threat of a massive burst of damage that could flip the prize trade in a single turn
First Edition Shadowless Chancey Although a very pretty and pleasant looking card, Chancey's value is less based on fan popularity and more on rarity and the fact that it is difficult to grade
This is the only green spell in Magic that lets you take another turn, an ability typically reserved for blue spells
Mesmerizing Benthid Useful curve filler in Commander, but I want to see some kind of blink deck with multiple Mesmerizing Benthids creating a sinister sea of stunning Illusions
Very few creatures are played in Timeless that can't be destroyed by Fatal Push which is what makes it so good in the format
Bonus: Elfball in Standard Elvish Archdruid | Illustration by Karl Kopinski Creature (30) Gene Pollinator x2 Llanowar Elves x4 Badgermole Cub x4 Bramble Familiar x4 Druid of the Cowl x2 Tender Wildguide x4 Fierce Empath x2 Elvish Archdruid x4 Craterhoof Behemoth x4 Sorcery (3) Genesis Wave x3 Instant (3) Enchantment (2) Land (22) Cavern of Souls x2 Forest x18 Three Tree City x2 This deck is all about building up a ton of mana fast and then ending the game in one huge swing