These should do the trick: 1 Amulet of VigorAmulet of Vigor 1 Tatyova, Benthic DruidTatyova, Benthic Druid 1 Mina and Denn, WildbornMina and Denn, Wildborn 1 Wayward SwordtoothWayward Swordtooth 1 Oracle of Mul DayaOracle of Mul Daya 1 Azusa, Lost but SeekingAzusa, Lost but Seeking 1 Kynaios and Tiro of MeletisKynaios and Tiro of Meletis 1 Tireless TrackerTireless Tracker 1 Urban EvolutionUrban Evolution 1 ExploreExplore 1 BurgeoningBurgeoning 1 ExplorationExploration 1 Lord WindgraceLord Windgrace 1 Kiora, the Crashing WaveKiora, the Crashing Wave Cool
If you control three copies of Twists and Turns, you'd scry 1 an additional time before that creature explores, and so on
Its not flashy, but its honest
Illustrated by: Jakub Kasper
It's a land that taps for Green, and it enters tapped unless you control three or more Forests
Having created this card, we know now that this mechanic is horribly unfun