I always say lifegain decks need strong payoffs to turn their Soul Wardens and stuff into win conditions
First introduced back in Scars of Mirrodin, proliferate was used to multiply not only -1/-1 counters on creatures or loyalty counters on planeswalkers, but also poison counters on players to provide an alternate win condition
this isnt a Basic Energy instead, Dragon Pokemon attacks are powered by at least two different types of Energy (Water and Fighting, for example)
Legendary Enchantment Storm the Vault Whenever one or more creatures you control deal combat damage to a player, create a Treasure token
Pokmon Trainer Card : 6 Steps - Instructables
It can definitely win some games, especially at a casual table, but itll do so in a funny and unexpected way