We have room for one last addition, and this ones far from an obvious one You already pushed colorless mana matters enough with World Breaker to have me compensate for it in your manabase, so this card should be perfectly castable when needed
That lets you ramp without forcing all of your Treasures to get sacrificed
Your opponents can still target your cards with ward, but their spells get countered unless they pay an extra price
From here, start clicking things and practicing
In many ways, it really did feel like I was playing a video game and that I was leveling up, earning experience points, and occasionally beating a dungeon and winning a Mox Pearl or whatever
The Flair will require you to lose a certain amount of duplicate cards and Shinedust