Skyshroud Claim is generally the best since it puts lands into play untapped, but the others have advantages depending on your strategy
Our first teaser certainly seems to indicate a long-hoped for graphical update, and went right on ahead to reveal the Gen 10 starters: Pombon, Gecqua, and Browt

With all of these things in mind, the Prison deck I am going to start testing when Dominaria releases will look something like this: U/R Prison -- Modern | Jeff Hoogland Planeswalkers (2) 2 Tezzeret the Seeker Instants (4) 4 Whir of Invention Artifacts (33) 1 Bottled Cloister 1 Crucible of Worlds 1 Damping Sphere 1 Grafdigger's Cage 1 Pithing Needle 1 Sorcerous Spyglass 1 Sun Droplet 1 Talisman of Dominance 1 Tormod's Crypt 1 Witchbane Orb 2 Chalice of the Void 2 Expedition Map 2 Pyrite Spellbomb 2 Welding Jar 3 Engineered Explosives 4 Ensnaring Bridge 4 Mishra's Bauble 4 Mox Opal Lands (21) 1 Mountain 6 Island 1 Academy Ruins 1 Ghost Quarter 1 Inventors' Fair 1 Ipnu Rivulet 1 Tectonic Edge 2 Darksteel Citadel 3 Shivan Reef 4 Tolaria West Wrapping Up This Prison deck not only feels powerful, but has a lot of flexibility to keep me entertained while I find new lines with it

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Reprints The demand for certain reprints fluctuates as much as anything in Magic