Cyclonic Rift Everyone has been in the situation where you're playing a strong game and see that one Blue player pass the turn with open
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In: Vela the Night-Clad Out: Wandering Archaic With all the bouncing around, I figured itd be nice to have a way of reducing life totals
As a very general rule for Limited, I would look to play something like this: 1 mana: 02 2 mana: 46 3 mana: 35 4 mana: 24 5 mana 13 6+ mana: 02 That's far from hard and fast, but it's a good place to start
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Even in Commander, where it cant live long (although always at least through its players turn!), its Eject for 1 less mana that drops a body with an oppressive static ability