Scab-Clan Berserker Scab-Clan Berserkers ability to deal 2 damage to an opponent that casts a noncreature spell can get pretty hefty if instants, sorceries, artifacts, and enchantments are mostly what they have in their hand
At the beginning of the archenemy's first main phase each turn, they reveal the top card of the scheme deck and carry out its effect
For just 1 mana, this aura ensures that if your walker would die or even get exiled, it immediately comes back under your control
You dont have any direct control over triggered abilities as they automatically trigger whenever their trigger happens
Milling became so popular that it's now common to see entire decks built around the keyword
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