You might think this means you'll be idle for most of the game when it's not your turn, but you'll have plenty of creature abilities to manage that can be activated as needed to ensure your opponents don't forget you're sitting at the table
I havent gone deep on Gerrard yet, but anything that routinely removes large swaths of permanents, like Austere Command or Bearer of the Heavens is going to have a place in this deck
That could lead to some fun combos, but again, it depends on which cards he can combo with
Mechanics: Party bonuses: Gain extra abilities when controlling a Cleric, Rogue, Warrior, and Wizard
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A few years ago he released a collection of his works titled Goblin Market