For that reason, these two anomalies have a list all to their own
This card gets better in decks filled with small-value creatures, unearth effects, and more
Lets get into it and figure out what the best +1/+1 counter cards are
Now, we have a bit of a middle ground, and helps open up the playability of these cards a little
Proxies are a way to separate Magic from its more controversial, problematic, or just plain gross elements, and dissuading people from using them just because "it isn't the real card" is tacit acceptance of those nastier aspects of the game
There will certainly be times where this puts your opponent in a lose-lose situation, since they can neither take all the damage or get the poison counters, but most of the time they can probably find a way to mix and match and survive