It reminds me of the choice players had to make with Attune with Aether where you need to get the right basic (Yes, I know the energy decks from Kaladesh were busted), especially in the 4C Energy deck
Bristlepack Sentry Builder's Talent Crystal Barricade Demon Wall Fire Navy Trebuchet Fog Bank Gleaming Barrier Hide in Mundanity Hydraulic Helper Invisible Woman, Sue Storm Jaded Analyst Krotiq Nestguard Mechan Shieldmate Monoist Sentry Pit Automaton Platypus-Bear Redrock Sentinel Rouse the Swarm Rune-Sealed Wall Sanctuary Wall Shipwreck Sentry Sparring Dummy Spider-Man No More Stalked Researcher Super-Skrull Temur Devotee Territorial Witchstalker The Pride of Hull Clade The Walls of Ba Sing Se Ticket Tortoise Unruly Catapult Wall Crawl
Verdict: U/R Wizards still feels like it has legs and an extra leg up on control decks as an aggressive red deck that gets to sideboard Negate and possibly Spell Pierce
After 30 minutes of shuffling, the sleeves were beat
With no expense spared, they include all the key cards available to their commander's strategy, unlocking the coolest combos and most powerful synergies
Its as big as your hand, which is a good reason to run infinite hand size cards