While plenty of mechanics let you cast spells from exile, like cascade and discover, exiling spells to cast lateror impulse drawshas become reds premier source of card advantage
I have one primary concern for this new digital-only format, and its my overall concern for anything WotC does for Magic: will Alchemy create enjoyable gameplay experiences
Standard Ramp in Standard shifts with each set
This card is a great way to essentially store any unspent mana turn to turn, by tapping any unused lands for Treasure
It was after my second game with Yarok, where I assembled infinite mana in barely any time with Deadeye Navigator/Peregrine Drake and cast Villainous Wealth for X = 1,000,000, that my friend observed: Wow, its almost like getting two triggers for every enters-the-battlefield effect is broken. And they were right
The Commander: Muldrotha, the Gravetide Muldrotha, the Gravetide is a 6/6 creature for that lets you cast permanents from the graveyard