strategy turn-based game where t
Its second effect allows it to reset itself when used to activate a monster effect, like with Tales, this makes it first-rate fodder for both White Forest and Lab monsters
Sadly, it never got enough support to make it viable, plus with enough sets, it ultimately got power-crept by other better red leaders
Youre able to respond to anything trying to wedge your mid-combo process, get an answer to one or more specific things preventing you from comboing, or just use it as a piece of soft or hard countermagic
It is an OK tool for non-white colours to have an Akroma's Vegeance effect but certainly not a good one
Part of that is that having multiple 5/5s in play as early as turn 5 can stop other decks from attacking into you to gain advantage, and those 5/5s being quickly lethal also stops those same players from going shields down and attacking each other for long, too