Set: Tales of Aria Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Instant Rarity: Majestic Class: Ice Cost: 0 Target attack loses and can't gain go again unless the attacking hero pays [2 Resource]
Set: Crucible of War Edition: 1st Edition Finish: Regular Type: Action Rarity: Majestic Class: Runeblade Cost: 2 Banish target Runeblade attack action card from your graveyard
Set: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Super Rare Class: Mechanologist Cost: 2 Power: 10 Play Maximum Velocity only if you have boosted 3 or more times this turn
Set: Crucible of War Edition: 1st Edition Finish: Rainbow Foil Type: Attack Reaction Rarity: Majestic Class: Warrior Cost: 2 Target weapon attack gains +3 [Power]
Set: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Majestic Class: Runeblade Cost: 6 Power: 5 Viserai Specialization Arknight Ascendency costs [1 Resource] less to play for each Runechant you control
Heart of Ice [ELE144] (Tales of Aria) 1st Edition Cold Foil Chest Set: Tales of Aria UnlimitedSet: Tales of Aria Edition: 1st Edition Finish: Cold Foil Type: Equipment Subtype: Chest Rarity: Legendary Class: Ice Cost: 0 Once per Turn Action [1 Resource]: Cards and activated abilities cost opposing heroes an additional [1 Resource] this turn. Go again Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.) Blade Break (If you defend with Heart of