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Kiln Fiend has been disappointing in every way when Ive tried it in the past, but a small dip in the amount that spells pump it in exchange for flying and haste is a significant upgrade

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The strategy is to play Mewtwo in the active slot after you have built up enough energy and then use Gardevoirs Psy Shadow ability to refill Mewtwos energy for Psydrive each round, pulling an extra energy alongside the one you are automatically given every round
If it gets any bigger, maybe even draws a card, thats just upside
Tired of your opponent waiting to cast a spell until they see what youre up to on your own turn