Azurite Sea Illumineers Trove A treasure trove of Lorcana goodies feels perfectly on theme with a set about pirating adventures on the open water
Anything, really, because they are barely known
Emerald/Sapphire Playstyle Nailing down the playstyle of this deck can be tricky, because it often prioritises flavour over mechanics
For easy reference, here are all the non-legendary FCA cards that you don't want to see taking up that precious FCA slot in a booster pack: Light Up the StageLight Up the Stage Laboratory ManiacLaboratory Maniac Strixhaven StadiumStrixhaven Stadium Wall of OmensWall of Omens Stroke of MidnightStroke of Midnight Nature's ClaimNature's Claim Deadly DisputeDeadly Dispute Lightning BoltLightning Bolt FarseekFarseek Smuggler's CopterSmuggler's Copter Mizzix's MasteryMizzix's Mastery Dovin's VetoDovin's Veto CounterspellCounterspell Fatal PushFatal Push BrainstormBrainstorm Chromatic LanternChromatic Lantern Cryptic CommandCryptic Command Command BeaconCommand Beacon Carpet of FlowersCarpet of Flowers A Promise Fulfilled And there you have it
I like a lot of these designs, because aftermath is a great way to give card advantage to the colours that normally struggle with it
When you do, cast it for its madness cost or put it into your graveyard.) Enchantment - Aura Curse Color tag templates(None) Curse of Surveillance Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player