Who wouldnt want two 1/1 flying birds on their battlefield, right
Put simply, these sorts of two-for-ones are single, individual pieces of cardboard that either trade for multiple (i.e., "two") opposing cards, or deal with an opposing card while leaving a little something behind
Facilier, Agent Provocateur is another essential tactic
Or are you just some soulless Magic beast who finds fun in trashing others? Unfortunately, for many competitive players, an obviously-one-sided game IS fun to them, while its not very much fun for the other player
Meganium allows Mega Venusaur ex to attack with just two Grass Energy attached, while Wallys Compassion can heal Mega Venusaur ex whenever it takes damage
Whenever you draw your second card each turn, you'll make a 1/1 blue Illusion token who gets +1/0 for each other Illusion you control