Whether youre a Pokemon-pulling veteran or someone who just realized the joy of opening booster packs, theres always some fun to be had in opening fresh Pokemon cards up
You can earn or buy booster packs, build your own deck, customize your card box, and play against AI or other Pokmon trainers
Some spell mastery abilities add to the spell's normal effect
Skills a strong commander should have: they should be cost efficient / cheap and/or easy to cast they should have good stats for their costs they should have as many good effects as possible they shouldn't have any ot to many downsides they should have a high/good coloridentidy they can break parity in some kind of way they have inpact as soon as they enter the board (either they have haste, or a good ETB- or static-Effect or they have triggered ability) Commanders from Tier 0 to Tier 4 are commander who can be easily broken with specific cards
open up a card to attack for more summoning power or use an ability at the risk of having more cards on the table
Because of this, it's not impossible that we see a Skullclamp Vehicle (although some might argue that we already have one in Smuggler's Copter) or a fast-mana (or free-spell) energy card that is simply way too good for Standard