Perhaps this is a growing pain of the mechanic or its visual implementation and itll improve with time
Revival Trance (FINAL FANTASY VI) Limit Break (FINAL FANTASY VII) Counter Blitz (FINAL FANTASY X) Scions & Spellcraft (FINAL FANTASY XIV) Magic: The Gathering FINAL FANTASY Commander Decks Each Magic: The Gathering FINAL FANTASY Commander deck contains the following: 1 Ready-to-play 100-card Commander deck 1 Traditional foil face commander 1 Traditional foil featured commander 98 Non-foil cards 10 Double-sided tokens Revival Trance, Limit Break, and Scions & Spellcraft each contain 10 double-sided tokens
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Including precon regulars Command Tower and Sol Ring, this precon can offer about 13 cards to a new players collection
For example, if you have 7 life, you can activate Griselbrand and go to 0 life
While there arent a lot of cards that have jump-start on them initially in this deck, it will give you a good feel for how the mechanic works and how helpful it can be