It enters play with five strength and willpower, can quest for two lore, and has a Combo Shift cost of six ink
You'll want to set up turns where Esper Terra generates ten mana with the last chapter, transforms back to Terra, Magical AdeptTerra, Magical Adept, and has haste from one of the several haste enchantments to immediately use six of that mana to transform back to Esper Terra for more copy shenanigans
To ensure your Lorcana cards stay in mint condition, sleeve them first and load them into a toploader or rigid card holder (Card saver)
The second chapter of the Lorcana story features new characters, franchises, keywords, some powerful new cards, and of course some fun surprises
If youve never played a board game before, it is a little bit of a journey to get into
Yes, it's as cool as it sounds