Sure, my review of Modern Horizons 2 had more writing to it, but I also split that into four separate entries because I knew the herculean task I had ahead
If a creature you control with power less than 4 becomes blocked by more than one creature, increasing its power to 4 or greater won't change or undo the block
// Cecil, Redeemed Paladin Legendary Creature Human Knight 4/4 Lifelink Protect Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn
The other way to stay open in draft is to navigate the first pack in a way that leaves you mostly one color going into the second pack so you are totally open to take any bomb opened P2P1 or to move into the open color being passed to you from the left
It doesnt really matter, though: a lot of combos that worked with the Moth port over pretty cleanly to Valkyries Call, and it makes up for the counter-removal synergy by being compatible with creatures that have discovered the secrets of flight
It can be useful to people designing an alternate format such as a cube draft