This one focuses on using Grab Your Sword to spread the damage across the board, devastating aggro decks and causing a lot of trouble for most characters

3 Memories of Nibelheim (Stroke of Midnight) Gilgamesh, Weapon Collector (Godo, Bandit Warlord) Noctis Lucis Caelum (Kenrith, the Returned King) Omega, the Heartless Clash of the Eikons Stolen Uniform The Wind Crystal Hero of Light Vaan, Aspiring Sky Pirate Clive Rosfield Wild Rose Rebellion Crystal of Altar Cave To the Crystal Tower Kefka Palazzo Darkness of Eternity FalCie Paradise Newfound Adventure Blessing of the Oracle Astral Titan Benedikta Harman Kefkas Tower Battle at the Big Bridge Princess Sarah Lindblum, Industrial Regency Ambrosia Whiteheart Ardyn Izunia Barnabas Tharmr A Promise Fulfilled Shadow Lord (Gix, Yawgmoth Praetor) Shantottos Compulsion (Diabolic Intent) Adventurers of Vanadiel (Laboratory Maniac) Tidus, Zanarkand Fayth Luka Stadium The Strahl Lightning, Lone Commando Cecil Harvey Warrior of Light Mizzixs Mastery Lightning Bolt Venser, Shaper Savant Mangara, the Diplomat Yawgmoth, Thran Physician Urza, Lord High Artificer Emet-Selch, Ascian Orphan, Cocoon falCie Vayne Carudas Solidor Baron Rivalry Balamb Garden Squall Leonhart Hugo Kupka Vincent Valentine Jecht, Reluctant Guardian Kain, Traitorous Dragoon Bartz Klauser Ultima, Origin of Oblivion Summon Leviathan In Search of the Frozen Esper (Natures Claim) Shadowbringers (Dovins Veto) Till The End

I've also been obsessed with Warhammer since the 1990s, and love nothing more than running tabletop RPGs like D&D as a Dungeon Master.
I bring this up because I feel Making Magic is equally guilty of such a misrepresentation
Activate only as a sorcery and only if you have seven or more cards in hand
While I like the chill, lighthearted vibes of this box, sadly you can't include two cards here in the same commander deck