This version does a good job of telling the specific story of the Minstrel creating higher difficulty fights, but it doesn't reward you for putting Towns in your deck unless you can afford to invest five mana, which often won't be the case in Standard
In these decks it is missing the fourth land drop that is often fatal however it is rare to be throwing back three land hands and it is in finding that 4th land that Oracle shines
Gift of Immortality is a excellent answer to any dies to Doom Blade arguments
Its a pretty strong card, however, its got a few issues that I see limiting its effectiveness
If the chosen permanent is a token, Copy Land copies the original characteristics of that token as stated by the effect that created the token, with the listed exception
Suddenly Bond of Flourishing becomes like a powered up Night's Whisper when you have the ability to pay life to draw cards