From my early impressions, Lorcana successfully lands in the middle, offering a gameplay experience with just enough depth in its first set to avoid the sense of a game that exists only as a tacked-on vehicle for collectors to buy cards
It's very similar to the challenge deck variant, but the interesting thing is that the player doesn't need a challenge deck
Playing against anonymous strangers with only newer cards simply doesnt hold my interest as strongly as in-person, paper Magic
Honorable Mention: Ral, Crackling Wit Ral is somehow transformed into an otter when he planeswalks to Bloomburrow as a Courageous Critter, annoyed to be constantly whacking people with his unaccustomed tail, but of course planeswalkers dont actually have a creature type
Some cards look like great cards for cycling like Unpredictable Cyclone but really work against the strategy it's trying to execute
Weve got some spicy new mechanics as well as some old favorites with new names