Ishihara in particular was fond of card games and used that insight to advise on how to add more depth to the battle system
Switching control between plays does not count as changing zones, so the opponent can't put their commander in the command zone against effects like this
Like the title of this section says, these are more like guidelines and theres nothing within these brackets that say you must follow them if you and your group(s) already have a nice flow to your games going on
Once this ability gets going the Dragons you create can easily snowball into more Dragons, and from there a victory

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Paying life for colored mana is very strong, so Id imagine that all 5 cards in this cycle will see some play in Commander in decks with heavy colored pips