Obviously, Wizards of the Coast is a business, so its no wonder they want to sell us products
Scions & Spellcraft is a decent deck out of the box, but between the four Commander decks, it's the one that will need the most upgrades to match the power of other Commander decks
Players (known as illumineers) will battle with 60 card decks comprised of up to two ink combinations
One thing I learned on this project is that, when working on Universes Beyond sets, you have to trust the "rule of cool." A lot of people were mystified by why there was one meld pair but many people we spoke with who had played FINAL FANTASY XIII thought it was perfect
Its a great piece in any kind of counters-matter deck, which makes it a bit of a Commander staple
If the target of Yuffie's last ability is illegal as the ability tries to resolve, it won't resolve and none of its effects will happen