Your ramp is more redundant than artifact ramp and you can diversify it over lands and creatures so as to be hard to shut down
Some decks (aggro above all) don't have much choice but to weather the storm and soldier onwards: If they run out of answers you win, if you run out of gas, you lose
Final Fantasy had several commanders on this list
If you do, draw X cards, then mill X cards, where X is that creature's power
An adventures no fun if its too easy. Sonic the Hedgehog Illustrated by Evan Stanley Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Not Legal Brawl Not Legal Legacy Banned Comp
Wizards of the Coast tends to make common cards more simplistic in terms of abilities and mechanics, that's not to say that common cards don't deserve a place in your deck, just that your Rare or higher cards will likely allow you more opportunities to gain the upper hand in battles, or turn the tides