Extra turn spells also work well in decks that only do things once a turn and want to squeeze out more triggers
Whereas BA have Fire Lake and quick access to Dante/Beatrice via helpful floats and searches, Phantom Knights are still pretty fragile in how much they can stand up against something like Pepe, since I can't get enough Break Swords and Fog Blades to stop something like Infinity, Rafflesia, Ptolomaeus, or a full scale all at once
3 and 4-Way Splitter 8 dB
Invoke Despair Well, thats a big leap in quality
In a Green deck you can't expect that to be the case often, but this is still highly useful and HIGHLY splashable in other decks
As a result of there being random cards to build a deck out of, your deck may no longer have any coherent goal or strategy other than to beat the other player to death so your deck-building strategy needs to change too