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I dont want to get into all of the high-level strategic stuff about who should be blinking, as thats way beyond the scope of this article, but I do have one last example that touches on times when you have to blink for tactical reasons
Pyromancers Goggles (Starter Collection): Magics got a thing for enchanted eyewear, and Chandras goggles are no different
This leads to wonderful situations where you can have most of your board hopping around and allows for absurd combos like generating infinite mana with Peregrine Drake before milling out an opponent with Thought-Knot Seer
However, if you do choose a target, and that target is illegal at the time the spell tries to resolve, the spell won't resolve and none of its effects will happen
One that tells your fortune