Then in Planar Chaos came Torchling, a red variant of Morphling
We got to see two of the Legends from Commander 2013 a couple months back and they looked pretty sweet but this week we got to see the other three Legends showcased in each of the five new Commander 2013 decks, and all five fall into two categories that utilize some of the unique rules of Commander to give them their power
This means you can only include cards with a green or colorless identity, so not Chatterfang, Squirrel General in this deck, although you could include both if you swapped them around and had Chatterfang as the Commander
I dont have the room to go down every single one of them, but here are a few of the most common ones plus some of my own personal fun favorites for when I need to name a random type (like when I cast Gathering Stone): Avatar Beeble Cleric Dog Elf Faerie Goblin Hero Human Hydra Merfolk Ninja Otter Phoenix Rogue Sponge Toy Wizard Zombie Land Subtypes There are five basic land subtypes that you probably know pretty well: Plains, Island, Swamp, Mountain, and Forest
We can use the combo to make a lot of mana and a lot of creatures depending on the other cards you have out, and we can channel that mana into Helix Pinnacle because that's the kind of thing I do
Cards like Teferis Moat, Raking Canopy, Elephant Grass, Ghostly Prison, Arcane Denial, Mindclaw Shaman, Syphon Mind, Relic of Progenitus, and Nevermore can play different roles in stopping a certain type of plan or play from coming to fruition