Good token commanders in MTG must have at least 1 of the following 3 characteristics: The ability to generate a large number of tokens at a proportionally low mana and opportunity cost Easily repeatable token generation Strong supporting effects for tokens that justify not being able to create tokens Good token commanders also can have the following traits in conjunction with the above: Fast, accessible payoffs for creating your tokens, such as giving them haste, boosting their power, or gaining effects when they die Potential for establishing infinite combos with your tokens Miscellaneous useful effects Many of the strongest token commanders have multiple traits from the lists above and contain access to green and/or white cards, as these colors have the most powerful support cards for token strategies, many of which were shown earlier
This opens up the possibility for early multi-spell plays
They have Giver of Runes and Tidehollow Sculler so Searing Blaze is great
Inferno has traditionally kept to himself, troubling other dragons and the wider world little (except those who seek to violate his privacy)
The first involves tapping and attacking with unblockable assassins each turn to maximize the surveil trigger at the beginning of your end step
This makes control and combo matchups pretty tough