This allows you to sacrifice it, do damage, and revive it infinitely
The best Rise of the Floodborn action cards build on the game-changing abilities introduced in Lorcanas The First Chapter, bringing new ways to mess with your opponents cards, find the cards you need and enhance your characters abilities to send them questing for lore and challenging against rival characters
Unlock Ability Creatures you control with +1/+1 counters on them have reach and trample
Shimmering Skies will feature an Amethyst and Ruby deck headed up by Elsa and Ralph, as well as an Emerald and Steel deck that has Scar and Kronk as its headline characters
It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or any Auras or Equipment attached to it, or any non-copy effects that have changed its types, color, power and toughness, and so on
Id like to try this in my Shiko and Narset, Unified deck, but the more apt spellslingers have no doubt much grander plans for this one