Thus far, the three best uncommons are: Here's the rest of the top-tier uncommons, and including one common which is strong enough to make the cut: White Auracite Source: 17Lands Also notice that the three top multicolor uncommons all lean green: Of the three best commons, they are all removal, which should tell you something about the Final Fantasy draft format: And here are the top-tier commons, with White Auracite leading this pack: Source: 17Lands The commons give more context to the deck performance data we saw earlier: Blue is the deepest color by far, with a lot of good commons, Red, on the other hand, doesn't have too many options at this level
At the same time, not all of the existing color combinations are strong in the same way
Crystals are usually depicted as being sentient and will even be able to speak with the user, in a gameplay technique that allows the narrative to continue moving forward
Overall, this card is a draw engine, and if you build around it, the strategy is perfectly playable, even if it's not to most players' taste, especially as playing cards exerted can be risky against more aggressive decks
There's a lot out of stock right now, but several of the elusive Final Fantasy MTG sets are now back in stock at Amazon, Walmart, and TCG Player, including the Play Booster Box
Finally, lets talk about the xx/77 Golden Chocobos