Allow me to explain this through a couple more examples of my own decks that exist in brackets beyond what their contents would suggest: Upgraded Example Helga, Skittish Seer My Helga, Skittish Seer deck is all about maximizing how much mana the little Frog produces and how many times I can trigger her in a turn
Evolving Wilds really doesn't have a home in two-colored decks, and not only are we lacking in duals, but the ones we do have come into play tapped far too often
If thats not fitting for the problem youre facing, you can also choose to have all creature tokens get -2/-2 until the end of the turn, which is going to be great against Wolf tokens, Zombie tokens, probably Human tokens and basically every other creature token too
Its effect is stupidly good and no one can say the opposite, thus why I couldn't help myself to put it any lower than fourth on the list
Outside of sacrificing it or destroying the aura, which not every color can meaningfully do, youve now disabled their most threatening creature, potentially for the remainder of the game
If the Phyrexian Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment