In fact, Ive been thinking about it so much that Ive formulated both reasons for and against every card being on the Game Changer list and even some additional, more generalized thoughts about some more notable cards as well
There are numerous commanders whose respective decks function incredibly well when focusing on creating one particularly potent creature, through the utilization of Equipment, Auras, and other means
These are an enchantment that goes into your command zone alongside your commander
16 The Return Of Hercules Card 215/204 EN.7, Emerald Ink Although the benefit of the Action card, "The Return of Hercules" is a risky one by allowing every player to immediately play a character card from their hand for free, this Enchanted version of the card is a stunning work of art
I havent seen this break into the Standard meta, but it has potential in the right deck
There are not any publicly available deck lists that I could find