Then there is another deck this works in...see it
Maybe the real thing to do is play Arcane Adaptation or Conspiracy and make all our creatures into Griffins
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Ainok Guide Analyze the Pollen Archdruid's Charm Attune with Aether Beanstalk Giant Beneath the Sands Bioengineered Future Black Chocobo Borderland Ranger Boseiju Reaches Skyward Brave the Wilds Bushwhack Caravan Vigil Centaur Rootcaster Civic Wayfinder Colossal Collision Coming Attraction Cosmium Confluence Crop Rotation Cycle of Renewal Dance of the Tumbleweeds Dawntreader Elk Deep Reconnaissance Dig Up Diligent Farmhand District Guide Double Play Druid of the Emerald Grove Earthbender Ascension Edge Rover Edge of Autumn Elanor Gardner Elfhame Sanctuary Elvish Reclaimer Emergent Sequence Encroaching Dragonstorm Entish Restoration Environmental Scientist Evolution Charm Far Wanderings Farhaven Elf Flare of Cultivation Font of Fertility Forceful Cultivator Frontier Guide Gaea's Balance Galactic Wayfarer Gatecreeper Vine Giant Ladybug Glacier Godmaw Go Forth Greater Tanuki Greenseeker Grow from the Ashes Growth Spasm Harrow Heaped Harvest Herd Migration Hiveheart Shaman Horizon Explorer Horizon Seeker Huatli, Poet of Unity Into the North Invasion of Zendikar Journey for the Elixir Khalni Heart Expedition Kodama of the West Tree Krosan Tusker Kyoshi Island Plaza Land Aid '04 Land Grant

The latter is one of my favorites, as you can fix your mana at instant speed, and in the late game, you can draw three cards
This system is visually portrayed as a board where you add colored markers on the tracks to gain new abilities