Thanks to this Enchantments insane utility in both Token and Counter decks, even standard versions of the card fetch a decent sum
Light Up the Night Light Up the Night is essentially a fireball that deals more damage to creatures or planeswalkers, and it shines in planeswalker-themed decks
The prepared spell is not what you are here for, but it helps with one of the issues of running ramp in a control deck where the focus on efficient interaction means you can fall behind on card advantage
It's also played less, having just 1,837 registered on EDHREC, although card draw in Green makes it the better card
One other card is from the Blind Eternities, and so its Booster Fun treatment is borderless rather than planar
And that's good, but again, check out Karn and Vraska for ways of doing it in this color combination