If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Excalibur II's first ability triggers only once
Steel characters tend to have some of the hardest-hitting and highest defensive values in the game, but be prepared to pay slightly more Ink to pull off such aggressive feats
Removal is always useful, and though you give your opponent Ink, you can remove a character from play, and prevent it from going into the discard pile to potentially be brought back
And then boom, one strike, and your party members HP goes to 0
As a reminder, the Illumineers Trove includes collection storage box, two deck storage boxes, eight booster packs, 15 game tokens, and a players guide
Its only for opponents songs, but were expecting a decent amount in the upcoming meta