There was no one-size-fits-all, meaning Codemasters needed to bring in more people, so as to 'brute force' their way through the hexadecimal
With an ever-growing community and increasing anticipation for future releases, the game continues to push boundaries in both innovation and design
In early sets (Base Set through roughly the end of the WOTC era), holos were the rarest cards you could pull from a pack
The biggest innovation with tokens was on the flashback mechanic in the set
All cards from fall sets take bigger tumbles than I think over the short to medium term, only threatening to return anywhere near their preorder price a year or more later
Seriously, this format has multiple different ways to draft Elves that seriously change the rankings of most cards, and thats not even an anomalous archetype