1 Breach the Multiverse
Compared to Me, if you do finally get The Twelfth Doctor big and it gets removed, you have to start building all over again
Here are all of the budget instant speed green card draw spells you can include in your decks: Charge Through Target creature gains trample until end of turn Draw a card Hunters Insight Choose target creature you control Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it Those creatures gain indestructible until end of turn Viridescent Wisps Target creature becomes green and gets +1/+0 until end of turn Draw a card Warriors Lesson Until end of turn, up to two target creatures you control each gain Whenever this creature deals combat damage to a player, draw a card Here is a pre-populated list of all of those 2 mana instant speed green card draw spells I was mentioning
Sure, its a casual card all the way, but I like that this can contribute to combat, and the Treasure token on attack is a nice throw-in
Many cards in Whispers in the Well have this mechanic, which allows a player to pay an extra ink cost to tuck a card under your character and activate a new, more powerful ability
Recommended Retail Price: 24.99