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While thematically the set is quite artifact-heavy, there are still plenty of interesting build and play lines to take the cards down
Each of these dual-ink cards cost seven ink to play, unless using the Shift mechanic to pay five ink and place on top of another Hiro Hamada card, and can quest for three lore each turn
It falters a bit on the new-to-Magic cards, since theyre all so one-note and dont feel like relevant format staples, but I love the succinct group slug strategy and the commitment to that plan
It turns out that being able to play the same card from your graveyard again and again and again is super broken, which led to the card being banned in both Modern and Legacy thanks to the loops it enabled
For now, it also seems likely that this second set will get reprints too, although nothing has been confirmed at the time of this writing