This is a powerful ability thanks to the fact that it allows you to set up which cards youre going to draw next - thereby putting the pieces you need in place to carry out the strategy you need to win the game
Future sets could print more towns, making this a more viable option, but as of now, this commander's second and third abilities aren't as relevant to most builds
Giant Cobra, Ghostly Servant
One of the new cards you can find is the beloved Chocobo, which can be found in its various color pallettes from green, blue, black, and the classic yellow, but if you were hoping to get the whole set, your chances aren't good
Or you could try Sazhs Chocobo into Sidequest: Raise a Chocobo, play Prishes Wanderings or Summon: Fenrir as a reasonable turn three combat enhancer, and then drop turn four Summon: Fat Chocobo and flip your Sidequest for an almost unbeatable board lead
More on the Lore front, Fa Zhou - War Hero, gives players a chance at 3 extra Lore points with its ability Training Exercises: Whenever one of the player's characters challenges another character, as long as it's the second challenge in the turn, the player gains 3 Lore