Exiling four cards off the bat means that youll nab about 1.5 lands on average, but if your opponent happened to delve any lands away or theyve otherwise ended up exiled, perhaps through other Eldrazi effects like Ingest, then youre getting great bang for your buck
If he transforms into his Shadowmoor self, he loses his memories of his family and instead pines for his former life of piracy
Well, maybe, maybe not
This becomes super effective when paired with wide typal cards like Goblin Rabblemaster
He also has the ability to give Flotsam, his partner card, Evasive, which is handy

Commander (1) Creature (32) Nezumi Graverobber Skullbriar, the Walking Grave Riddlekeeper Fleshbag Marauder Eternal Witness Troll Ascetic Yavimaya Elder Solemn Simulacrum Brawn Wonder Sewer Nemesis Gravedigger Lhurgoyf Dreamborn Muse Mortivore Desecrator Hag Mulldrifter Acidic Slime Vulturous Zombie Dark Hatchling Extractor Demon Scythe Specter Wrexial, the Risen Deep Vorosh, the Hunter Triskelavus Slipstream Eel Butcher of Malakir Patron of the Nezumi Damia, Sage of Stone Szadek, Lord of Secrets Avatar of Woe Artisan of Kozilek Instant (4) Tribute to the Wild Spell Crumple Fact or Fiction Relic Crush Sorcery (12) Minds Aglow Shared Trauma Sign in Blood Stitch Together Cultivate Windfall Buried Alive Syphon Mind Unnerve Rise from the Grave Syphon Flesh Living Death Enchantment (5) Vow of Wildness Vow of Flight Vow of Malice Memory Erosion Grave Pact Artifact (6) Sol Ring Dimir Signet Golgari Signet Lightning Greaves Simic Signet Oblivion Stone Land (40) Barren Moor Command Tower Dimir Aqueduct Dreadship Reef Golgari Rot Farm Jwar Isle Refuge Lonely Sandbar Rupture Spire Simic Growth Chamber Svogthos, the Restless Tomb Temple of the False God Terramorphic Expanse Tranquil Thicket Forest x8 Island x8 Swamp x11 Commanders, Themes, and Strategy Here in first place we have No products found., the Sultai graveyard deck
