Two creatures in one turn is not very hard to do in cube at all
Ajani, Inspiring Leader Apostle of Invasion Aragorn, Hornburg Hero Arcade Cabinet Ascendant Acolyte Assault on Osgiliath Big Mother Mouser Biogenic Upgrade Bright-Palm, Soul Awakener Bristly Bill, Spine Sower Byrke, Long Ear of the Law Captain Marvel, Apex Avenger Chocobo Knights Court of Garenbrig Death Kiss Dragonsguard Elite Drizzt Do'Urden Elvish Vatkeeper Evolution Vat Fangs of Kalonia Ferrafor, Young Yew Fractal Harness Gavel of the Righteous Gilder Bairn Grand Master of Flowers Growth Curve Grunn, the Lonely King Hound of Griselbrand Hulk, Strongest There Is Hydra's Growth Invigorating Surge Kalonian Hydra Kinetic Ooze Knighted Myr Level Up Lightning Runner Lily Bowen, Raging Grandma Mossborn Hydra Nick Fury, Agent of S.H.I.E.L.D
No other enchantment in the game will net as much incidental card advantage
Similarly, fast effects were also changed to be clearer about when they could be used and how
In earlier in design, we experimented with not having the lands damage you, but they were too good
with the Midnight Guard creating elf warriors