I could list every new card I love - like Alice, Growing Girl, who lends the Support keyword to your other characters and gains four lore when you reach ten strength, or Sisu, Divine Water Dragon, who allows you to draw a new card every time you quest - but in general all of the new cards in Rise of the Floodborn feel like a shift in power and ability
Either you get to start turning creatures face up, put +1/+1 counters on a creature, or you get to manifest dread with additional counters and trample
Its Prototype Creatures deserve particular highlighting with Blitz Automaton and Fallaji Dragon Engine as good three drops, with the ability to do more late
The cards within are versatile and powerful, perfect for crafting or enhancing investigator decks for any scenario or campaign in this thrilling game
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